Building design

Cashcrops Game

Cashcrops Game

Cashcrops Game

Boosting Players Engagement and Retention for a Casual Gaming Experience.

Boosting Players Engagement and Retention for a Casual Gaming Experience.

Boosting Players Engagement and Retention for a Casual Gaming Experience.

shortlet app image
shortlet app image

Project Details

Team:

Product Designer (me)

1 Level Designer

1 Product Manager

2 Mobile Developers

Project Deliverables:

Game UX

UI Design

Feature Flows

Leaderboard System

My Role:

UX Research

Game UI Design

Feature Mapping

Visual Design

Tools:

Figma, Notion, Maze, Illustrator

Year:

2023

Designing for Engagement and real-world rewards.

Project Snapshot

CashCrops is a fast-paced tile-matching game that rewards users for skill and consistency. Unlike traditional mobile games, CashCrops adds a layer of competition and rewards — players can win real-world prizes by topping the leaderboard.


My task was to design an engaging and intuitive gameplay experience that kept users coming back, thereby improving players engagement and retention on the platform.

Designing for Engagement and real-world rewards.

Project Snapshot

CashCrops is a fast-paced tile-matching game that rewards users for skill and consistency. Unlike traditional mobile games, CashCrops adds a layer of competition and rewards — players can win real-world prizes by topping the leaderboard.


My task was to design an engaging and intuitive gameplay experience that kept users coming back, thereby improving players engagement and retention on the platform.

Designing for Engagement and real-world rewards.

Project Snapshot

CashCrops is a fast-paced tile-matching game that rewards users for skill and consistency. Unlike traditional mobile games, CashCrops adds a layer of competition and rewards — players can win real-world prizes by topping the leaderboard.


My task was to design an engaging and intuitive gameplay experience that kept users coming back, thereby improving players engagement and retention on the platform.

Designing for Engagement and real-world rewards.

Project Snapshot

CashCrops is a fast-paced tile-matching game that rewards users for skill and consistency. Unlike traditional mobile games, CashCrops adds a layer of competition and rewards — players can win real-world prizes by topping the leaderboard.


My task was to design an engaging and intuitive gameplay experience that kept users coming back, thereby improving players engagement and retention on the platform.

How do we keep players engaged?

The Challenge

Casual game players crave more than just gameplay — they want challenge, progress, and purpose. Many mobile games fail to maintain interest because of flat progression or cluttered UI.


  • Lack of Clear Incentives: Players needed a reason to keep playing beyond matching tiles.

  • Cluttered Interactions: Many casual games overcomplicate simple mechanics.

  • Low User Retention: Without engaging UX and feedback loops, users often churn early.

How do we keep players engaged?

The Challenge

Casual game players crave more than just gameplay — they want challenge, progress, and purpose. Many mobile games fail to maintain interest because of flat progression or cluttered UI.


  • Lack of Clear Incentives: Players needed a reason to keep playing beyond matching tiles.

  • Cluttered Interactions: Many casual games overcomplicate simple mechanics.

  • Low User Retention: Without engaging UX and feedback loops, users often churn early.

How do we keep players engaged?

The Challenge

Casual game players crave more than just gameplay — they want challenge, progress, and purpose. Many mobile games fail to maintain interest because of flat progression or cluttered UI.


  • Lack of Clear Incentives: Players needed a reason to keep playing beyond matching tiles.

  • Cluttered Interactions: Many casual games overcomplicate simple mechanics.

  • Low User Retention: Without engaging UX and feedback loops, users often churn early.

How do we keep players engaged?

The Challenge

Casual game players crave more than just gameplay — they want challenge, progress, and purpose. Many mobile games fail to maintain interest because of flat progression or cluttered UI.


  • Lack of Clear Incentives: Players needed a reason to keep playing beyond matching tiles.

  • Cluttered Interactions: Many casual games overcomplicate simple mechanics.

  • Low User Retention: Without engaging UX and feedback loops, users often churn early.

Designing a fun and Rewarding Game.

The Solution

Through research, multiple rounds of tests and iterations, I crafted an experience that felt smooth and rewarding, with key mechanics to keep users engaged daily. We simplified interactions, introduced a reward system, and built excitement into every level.


  • Game UX: Designed clean flows for home, levels, gameplay, and leaderboard — all optimized for players engagement and retention.

  • Strategic Power-Ups: Integrated features like tile bombs, hammers, and freeze-breakers to add strategic depth without UI clutter.

  • Dynamic Leaderboard: Created real-time daily, weekly, and monthly boards — with clear visual cues on rank movement and rewards.

  • Reward Feedback: Every match, level win, or leaderboard jump gave satisfying visual and audio feedback.

Designing a fun and Rewarding Game.

The Solution

Through research, multiple rounds of tests and iterations, I crafted an experience that felt smooth and rewarding, with key mechanics to keep users engaged daily. We simplified interactions, introduced a reward system, and built excitement into every level.


  • Game UX: Designed clean flows for home, levels, gameplay, and leaderboard — all optimized for players engagement and retention.

  • Strategic Power-Ups: Integrated features like tile bombs, hammers, and freeze-breakers to add strategic depth without UI clutter.

  • Dynamic Leaderboard: Created real-time daily, weekly, and monthly boards — with clear visual cues on rank movement and rewards.

  • Reward Feedback: Every match, level win, or leaderboard jump gave satisfying visual and audio feedback.

Designing a fun and Rewarding Game.

The Solution

Through research, multiple rounds of tests and iterations, I crafted an experience that felt smooth and rewarding, with key mechanics to keep users engaged daily. We simplified interactions, introduced a reward system, and built excitement into every level.


  • Game UX: Designed clean flows for home, levels, gameplay, and leaderboard — all optimized for players engagement and retention.

  • Strategic Power-Ups: Integrated features like tile bombs, hammers, and freeze-breakers to add strategic depth without UI clutter.

  • Dynamic Leaderboard: Created real-time daily, weekly, and monthly boards — with clear visual cues on rank movement and rewards.

  • Reward Feedback: Every match, level win, or leaderboard jump gave satisfying visual and audio feedback.

Designing a fun and Rewarding Game.

The Solution

Through research, multiple rounds of tests and iterations, I crafted an experience that felt smooth and rewarding, with key mechanics to keep users engaged daily. We simplified interactions, introduced a reward system, and built excitement into every level.


  • Game UX: Designed clean flows for home, levels, gameplay, and leaderboard — all optimized for players engagement and retention.

  • Strategic Power-Ups: Integrated features like tile bombs, hammers, and freeze-breakers to add strategic depth without UI clutter.

  • Dynamic Leaderboard: Created real-time daily, weekly, and monthly boards — with clear visual cues on rank movement and rewards.

  • Reward Feedback: Every match, level win, or leaderboard jump gave satisfying visual and audio feedback.

More players, Longer Sessions, a Game players love.

The Outcome & Impact

The result was a game that players didn’t just enjoy — they returned to it.


  • 400% Increase in Daily Active Users within 2 months of launch.

  • 8-Minute Average Session Time showing deep user engagement.

  • Over 2,000 Leaderboard Entries submitted in the first 4 weeks.

More players, Longer Sessions, a Game players love.

The Outcome & Impact

The result was a game that players didn’t just enjoy — they returned to it.


  • 400% Increase in Daily Active Users within 2 months of launch.

  • 8-Minute Average Session Time showing deep user engagement.

  • Over 2,000 Leaderboard Entries submitted in the first 4 weeks.

More players, Longer Sessions, a Game players love.

The Outcome & Impact

The result was a game that players didn’t just enjoy — they returned to it.


  • 400% Increase in Daily Active Users within 2 months of launch.

  • 8-Minute Average Session Time showing deep user engagement.

  • Over 2,000 Leaderboard Entries submitted in the first 4 weeks.

More players, Longer Sessions, a Game players love.

The Outcome & Impact

The result was a game that players didn’t just enjoy — they returned to it.


  • 400% Increase in Daily Active Users within 2 months of launch.

  • 8-Minute Average Session Time showing deep user engagement.

  • Over 2,000 Leaderboard Entries submitted in the first 4 weeks.

400%

Increase in Daily Active Users within 2 months of launch.

400%

Increase in Daily Active Users within 2 months of launch.

400%

Increase in Daily Active Users within 2 months of launch.

400%

Increase in Daily Active Users within 2 months of launch.

8-Minute

Average Session Time showing deep user engagement.

8-Minute

Average Session Time showing deep user engagement.

8-Minute

Average Session Time showing deep user engagement.

8-Minute

Average Session Time showing deep user engagement.

Over 2,000

Leaderboard Entries submitted in the first 4 weeks.

Over 2,000

Leaderboard Entries submitted in the first 4 weeks.

Over 2,000

Leaderboard Entries submitted in the first 4 weeks.

Over 2,000

Leaderboard Entries submitted in the first 4 weeks.